This is the specifications for the archive file which is handled by the
Game Extractor plugin
Archive_XWC_MOS.
Endian Order: | Little Endian |
Compression: | None |
Encryption: | None |
This format is used by the following Games:
The Chronicles of Riddick: Escape From Butcher Bay | *.xwc *.xtc |
This is the format specification information:
| 16 - Header (MOS DATAFILE2.0 + null)
8 - null
4 - Tail Directory offset
20 - null
//Only XWC's pad to offset 2048
X - Padding to offset 2048 (padded using repeats of 1234567890123456)
// for each file
4 - Unknown (768)
4 - Unknown (36864)
4 - Length (excluding all header data - ie the length of the file data only)
4 - Unknown (1)
4 - Unknown
4 - Unknown (32768)
4 - null
X - File Data
****
XWC tail directory data -
48 byte headers
24 - String value (VERSION,WAVEDATA,WAVEINFO,WAVEDESC,SFXDESC,LIPSYNC, etc...)
4 - Next header offset
4 - null
4 - Structure offset location in file
4 - unknown (maybe table data pointer location)
4 - Number of entries at that location
4 - null
WAVEINFO structure - (Filenames)
4 - starting offset in file
4 - size including header
4 - length of file name
x - actual filename (may be padded with spaces)
WAVEDESC structure - (who cares)
4 - unknown (len again? or samples per sec?)
1 - either 64, or 128
1 - either 08 or 88
2 - sample size (5512, 11025 maybe 22050, 44100)
4 - unknown (len again? or samples per sec?)
filenames are in the waveinfo structure
all of the files share this type of structure for the header names...
XTC is similar but:
Main header leads to tail directory data -
48 byte headers (gotta scan for name) each name had diff structs
IMAGEDIRECTORY5 structure - (filenames)
4 - FF FF FF FF
4 - null
4 - length of filename
x - actual filename (may be padded with spaces)
4 - unknown
4 - unknown
4 - unknown
4 - unknown (768)
4 - unknown (00 05 00 00)
4 - unknown (10 00 04 00) flags?
4 - unknown (00 04 00 00) flags?
4 - unknown (00 02 00 00) flags?
4 - unknown (00 08 00 00) flags?
4 - null
4 - Offset of data in file
4 - unknown
4 - null
4 - 00 00 00 07 (1792)
2 - null
IMAGEDIRECTORY4 structure - (filenames)
4 - FF FF FF FF
4 - null
4 - length of filename
x - actual filename (may be padded with spaces)
4 - unknown
4 - unknown
4 - unknown (768)
4 - unknown (00 05 00 00)
4 - unknown (10 00 04 00) flags?
4 - unknown (00 04 00 00) flags?
4 - unknown (00 02 00 00) flags?
4 - unknown (00 08 00 00) flags?
4 - null
4 - Offset of data in file
4 - unknown
4 - data offsets (series of these, depends on entries in Tail dir names.
(basically keep reading until you hit a 4 byte null)
4 - null
4 - 00 00 00 07 (1792)
4 - null
2 - null |
Game Extractor is able to read files of this type, as well as files from thousands of other games. To give it a try, download
Game Extractor (Basic Version) for
free, and see what it can do.
For further information on this format, refer to the source code on our
GitHub repository.