This is the specifications for the archive file which is handled by the
Game Extractor plugin
Archive_RSB_1BSR.
Endian Order: | Little Endian |
Compression: | ZLib |
Encryption: | None |
This format is used by the following Games:
Zuma's Revenge [iOS] | *.rsb |
This is the format specification information:
| // ARCHIVE HEADER
4 - Header (1bsr)
4 - Unknown (3)
4 - null
4 - File Data Offset
4 - Unknown
4 - Directory 0 Offset
8 - null
4 - Unknown
4 - Unknown
4 - Number of Entries in Directory 0
4 - Directory 3 Offset
4 - Unknown
4 - Number of Directory 1 Entries
4 - Directory 1 Offset
4 - Directory 1 Entry Size (1156)
4 - Directory 2 Length
4 - Directory 2 Offset
4 - Number of Directory 3 Entries
4 - Directory 4 Offset
4 - Directory 4 Entry Size (152)
4 - Number of Directory 5 Entries
4 - Directory 5 Offset
4 - Directory 5 Entry Size (16)
4 - Directory 6 Offset
4 - Directory 7 Offset
// DIRECTORY 0
// for each entry in Directory 0
X - Filename (each character consumes 4 bytes)
4 - null Filename Terminator
4 - File ID
// DIRECTORY 1
// for each entry in Directory 1 (1156 bytes per entry)
128 - Filename (null terminated, filled with nulls)
4 - File ID (incremental from 0)
4 - Unknown (320)
8 - null
4 - Unknown ID
4 - Unknown (640)
8 - null
4 - Unknown ID
4 - Unknown (768)
984 - null
// DIRECTORY 2
// for each entry in Directory 2
X - Filename (each character consumes 4 bytes)
4 - null Filename Terminator
4 - File ID (incremental from 0)
// DIRECTORY 3 (RESOURCE GROUPS DIRECTORY)
// for each entry in Directory 3 (204 bytes per entry)
128 - Resource Group Name (null terminated, filled with nulls)
4 - Resource Group Data Offset
4 - Resource Group Data Length (including Padding)
4 - Resource Group ID (incremental from 0)
4 - Unknown (1)
4 - Header Padding Multiple? (4096)
4 - Resource Group Data Padding Multiple? (4096)
12 - null
4 - Resource Group Data Padding? (4096)
4 - Compressed Resource Group Data Length (including Padding after the resource group)
4 - Decompressed Resource Group Data Length
20 - null
4 - Unknown (1)
4 - Resource Group ID (incremental from 0)
// DIRECTORY 4
// for each entry in Directory 4 (152 bytes per entry)
128 - Filename (null terminated, filled with nulls)
4 - File Data Padding? (4096)
4 - Decompressed File Data Length
4 - Unknown (1)
12 - null
// DIRECTORY 5
// for each file in Directory 5 (16 bytes per entry)
4 - Unknown
4 - Unknown
4 - Unknown
4 - Unknown
// DIRECTORY 6
// for each entry in Directory 6
X - Unknown
// DIRECTORY 7
// for each entry in Directory 7
X - Unknown
// DIRECTORY 8
// for each entry in Directory 8
X - Filename (can be null)
1 - null Filename Terminator
X - null Padding to a multiple of 4096 bytes
// FILE DATA
// for each Resource Group (from Directory 3)
4 - Resource Group Header (pgsr)
4 - Unknown (3)
8 - null
4 - Unknown (1)
4 - Data Offset? (4096)
4 - Data Offset? (4096)
4 - Decompressed Data Length? (null if data is compressed)
4 - Decompressed Data Length? (null if data is compressed)
4 - null
if (compressed){
4 - File Data Offset (4096)
4 - Compressed File Data Length (including Padding after the file)
4 - Decompressed File Data Length
}
else if (not compressed){
4 - File Data Length (including these headers etc)
8 - null
}
20 - null
4 - Sub-File Directory Data Length
4 - Sub-File Directory Offset (relative to the start of this file entry)
4 - null
4 - null
4 - null
// for each file in this Resource Group
X - Filename (if this is the first file in this resource group, it also includes the directory path) (each character consumes 4 bytes)
4 - null Filename Terminator
4 - Compression Flag (1=compressed, 0=uncompressed)
4 - File Data Offset (relative to the start of the File Data for the files in this resource group)
if (compressed){
4 - Decompressed File Data Length
4 - Unknown (Image Format, if this resource is a PTX image (0=BARG4444, 1=RGB565))
8 - null
4 - Unknown (Image Width, if this resource is a PTX image)
4 - Unknown (Image Height, if this resource is a PTX image)
}
else if (not compressed){
4 - File Data Length
}
X - Padding to 4096 bytes
// for each file in this Resource Group
X - File Data (ZLib Compression)
X - Padding to a multiple of 4096 bytes |
Game Extractor is able to read files of this type, as well as files from thousands of other games. To give it a try, download
Game Extractor (Basic Version) for
free, and see what it can do.
For further information on this format, refer to the source code on our
GitHub repository.